I was wondering if you've tested any further and what your overall opinion is.Īlso, I've downloaded DAZ's Octane Tool Kit, but I can't find any trial version of Octane itself on their site for DAZ. Octane X accelerates modern creative workflows with ACES, OCIO and deep pixel EXR rendering, a powerful node-based material, shader and scene graph editor, and the industry’s most advanced production ready AI Denoiser. Might need to ask with RiverSoft -)Īnybody has a tip for a good image sharing option working well with the forums so that I can integrate the test renders? And of course a solution which helps to convert iRay textures and settings somehow. Octane X is the world’s first and fastest unbiased, spectrally-correct GPU production renderer for macOS, built from the ground up for maximum performance on Apple Metal and Apple Silicon, and empowering artist workflows across visual effects, motion graphics, gaming, design, concept art and architectural visualization. Hopefully the DAZ integration is coming soon. I am quite impressed and absolutely looking forward to their integrations. And that with a 5500M which only has about 80 OBs (which is obviously kind of an equivalent to Cuda Cores). And the ones taking longer hat acceptable results after 1 minute. It was released as a beta in June 2012 for Windows and Mac OS X. Some of the test renders were done <1 minute. Slender: The Eight Pages, formerly known as Slender is a free experimental game developed by Parsec Productions. OK so there is a (limited) free preview of Octane X.
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